Thanks for this visualisation!

Due to your explanations I found a website showing how Valve tries to come along with this problem. This article is very interesting, but it sounds quite complicated, too.

I'm not sure which way to go, I'll keep thinking about it a bit. ^^

Last edited by ShoreVietam; 06/20/11 13:14.

My project Schlacht um Kyoto - Das Samurai Browsergame! (sorry, german only)