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Re: request : teach me , how to create ... [Re: ratchet] #375434
06/25/11 17:32
06/25/11 17:32

M
Malice
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Malice
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M



I can Help you with this project. But It would have to be for pay. Sorry Need the money.

Malice

Re: request : teach me , how to create ... [Re: ] #375448
06/25/11 19:23
06/25/11 19:23
Joined: Aug 2010
Posts: 131
Iran
Mafia_IR Offline OP
Member
Mafia_IR  Offline OP
Member

Joined: Aug 2010
Posts: 131
Iran
Quote:
I can Help you with this project. But It would have to be for pay. Sorry Need the money.


If you hold me upside down , maybe you can find a cents from me ! wink sorry but i can pay nothing .

----------

what do you mean from 'arrays' ?

do you mean this : (for example) that i should define a matrix [3][3] and it can be my game plan :

[picture 1][picture 2][picture 3]

[picture 4][picture 5][picture 6]

[picture 7][picture 8][picture 9]

is that your minds ?

Re: request : teach me , how to create ... [Re: Mafia_IR] #375459
06/25/11 20:07
06/25/11 20:07
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
Expert
Germanunkol  Offline
Expert

Joined: Jun 2006
Posts: 2,640
Earth
I would start by going through the Tutorial: http://tutorial.3dgamestudio.net/
This teaches a lot of basics, and even if you want to make a 2d game, lots of the things they explain there about 2d objects are also needed when you use/create/delete panels (which is the object that is used in 3dgs to draw images onto the screen).
Buttons are explained in the tutorial as well, try working with those.


~"I never let school interfere with my education"~
-Mark Twain
Re: request : teach me , how to create ... [Re: Germanunkol] #375509
06/26/11 02:48
06/26/11 02:48
Joined: Aug 2010
Posts: 131
Iran
Mafia_IR Offline OP
Member
Mafia_IR  Offline OP
Member

Joined: Aug 2010
Posts: 131
Iran
Quote:
I would start by going through the Tutorial: http://tutorial.3dgamestudio.net/
This teaches a lot of basics, and even if you want to make a 2d game, lots of the things they explain there about 2d objects are also needed when you use/create/delete panels (which is the object that is used in 3dgs to draw images onto the screen).
Buttons are explained in the tutorial as well, try working with those.


i read them before to number 22 . i think my English is bad and you can not understand this :

Quote:
what i don't know ?

the rule of this game is , if player can move the same pictures and put three or more of them in a line , game deleting those pictures and create other pics ...

but problems are here :
how can i define that these three panels are in the line ?

once i was able to do and those three pics are deleted ... after that, all of panels there are in the top of these pics should come down and some new pics should be created in the top . How can i do that ?


i didn't say hey guys i don't know how can i use pan_create PANEL* pos_x pos_y etc ...

this is my problem :
Quote:
how can i define to engine ,that these three panels are in the line ?


EDIT : how can i define to engine ,that these three panels (that have a same pictures) are in the line ?

Last edited by Mafia_IR; 06/26/11 02:53.
Re: request : teach me , how to create ... [Re: Mafia_IR] #375546
06/26/11 13:43
06/26/11 13:43
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
Senior Expert
Superku  Offline
Senior Expert

Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Originally Posted By: Mafia_IR
EDIT : how can i define to engine ,that these three panels (that have a same pictures) are in the line ?

Originally Posted By: Superku
The game logic could/ should be done with arrays, the panels are only the visualization.

You can, f.i., save the panel's grid position in its skill_a and skill_b, when you now pick up a panel and drag it somewhere else (I don't know if the game's rules allow that, but nevertheless), you calculate the index of your grid below the mouse cursor and change the value of the array at that position. The panels themself could be saved in a panel array and updated in a while loop, where you just set panel[i].bmap = my_icons[array[panel[i].skill_a][panel[i].skill_b]], where my_icons is a bmap array.


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

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