logNewMessage(level, debugLog, OFF);
posPredictDummy = NULL;
ship = NULL;
sys_marker("l00");
level_load(level); //loads the level which is loaded on the server
sys_marker("l01");
camEnt = NULL;
sys_marker("l02");
logNewMessage("l01", debugLog, OFF);
I get a script crash in l00. Any Idea? the level string is exactly the same as the rounds before: "playground.wmb"
Last edited by Germanunkol; 06/24/1107:49.
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