Code:
logNewMessage(level, debugLog, OFF);
	
	posPredictDummy = NULL;
	ship = NULL;
	sys_marker("l00");
	level_load(level); //loads the level which is loaded on the server

	sys_marker("l01");
	camEnt = NULL;

	sys_marker("l02");
	logNewMessage("l01", debugLog, OFF);



I get a script crash in l00. Any Idea? the level string is exactly the same as the rounds before: "playground.wmb"

Last edited by Germanunkol; 06/24/11 07:49.

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