Quote:

Yes I have the problem - we need a fix.




It's not a bug, it's the way stencils work and the workarounds provided(my way or qwerty's way) work perfectly. Dynamic lights are exactly the same..they aren't clipped by geometry(and the same workarounds work for them, too). Assuming there is no way to make them them clip, then this sounds like a DirectX quirk and not a Conitec one. You'll need to contact Microsoft.

I've played plenty of AAA caliber games with non-clipping dynamic lights and stencils(Half-Life 2 comes to mind). It's up to you, the level designer, to insure that the clipping is not seen. Even the big boys slip up with this sometimes.


My User Contributions master list - my initial post links are down but scroll down page to find list to active links