|
Re: 1 or 2 free wishes
[Re: Mythran]
#375181
06/23/11 23:34
06/23/11 23:34
|
Joined: Apr 2007
Posts: 141 Germany
Timothy
Member
|
Member
Joined: Apr 2007
Posts: 141
Germany
|
Definitely an object based motion blur shader. It is also maybe the only last missing standard shader which can not be achieved well through non-shader workarounds. There is also a shader which slowly dissolves objects. Like in 1:36 in this video: http://www.youtube.com/watch?v=v4c1d0nRzWYWould also be neat 
|
|
|
Re: 1 or 2 free wishes
[Re: Timothy]
#375197
06/24/11 08:57
06/24/11 08:57
|
Joined: May 2009
Posts: 5,377 Caucasus
3run
Senior Expert
|
Senior Expert
Joined: May 2009
Posts: 5,377
Caucasus
|
Dark@: damn dude...  Superman doesn't exist? May be I'm asking too much  but would be great if you could do only one wish, and that wish is good and fast pathfinding 
|
|
|
Re: 1 or 2 free wishes
[Re: Timothy]
#375200
06/24/11 09:09
06/24/11 09:09
|
Joined: Jul 2001
Posts: 6,904
HeelX
Senior Expert
|
Senior Expert
Joined: Jul 2001
Posts: 6,904
|
There is also a shader which slowly dissolves objects. Looks easy. Alpha mask thresholding and edge highlighting. But I guess it is not easy because nothing is easy  but hell, it looks great!
|
|
|
Re: 1 or 2 free wishes
[Re: the_clown]
#375209
06/24/11 11:21
06/24/11 11:21
|
Joined: Aug 2009
Posts: 1,438 Spain
painkiller
Serious User
|
Serious User
Joined: Aug 2009
Posts: 1,438
Spain
|
deferred lighting would be nice, but that's too much work. What about modifying some of the default materials to work with a Spotlight? I also like the pathfinding idea.
3D Gamestudio A8 Pro AMD FX 8350 4.00 Ghz 16GB RAM Gigabyte GeForce GTX 960 4GB
|
|
|
Re: 1 or 2 free wishes
[Re: Bone]
#375219
06/24/11 12:31
06/24/11 12:31
|
Joined: Apr 2007
Posts: 3,751 Canada
WretchedSid
Expert
|
Expert
Joined: Apr 2007
Posts: 3,751
Canada
|
And good pathfinding is usually a extremely expensive middleware solution. So better forget it right away and think of something more realistic.
Shitlord by trade and passion. Graphics programmer at Laminar Research. I write blog posts at feresignum.com
|
|
|
|