Originally Posted By: Hummel
Quote:
Can you convert the Geometric Post-process Anti-Aliasing (GPAA) to DX9?
Doesn´t make much sense under DX9 since the technique requires per-edge info.
Saving them in the vertex buffers is quite inefficient.
The alternative is to extranct them at runtime which requires a geo shader and therefore DX10.

Better idea would be to implement FXAA and since it´s a pp only effect and Slin has already experience with this technique it shouldnt be a problem for him at all.


Ok I understand the problem, we need to wait for implementations of DX10 or DX11, but also happy to see the FXAA sourcecode.

Another wish by the way is that effect (click image to see the effect):




Regards, Robert

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