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Re: 1 or 2 free wishes [Re: 3run] #375224
06/24/11 13:41
06/24/11 13:41
Joined: Aug 2002
Posts: 2,183
Germany, BaW�
Rondidon Offline
Expert
Rondidon  Offline
Expert

Joined: Aug 2002
Posts: 2,183
Germany, BaW�
Quote:
I think this will be easy for such expert.


.. and very useful and maybe also essential for the community. More than shaders laugh

Re: 1 or 2 free wishes [Re: Hummel] #375226
06/24/11 14:04
06/24/11 14:04
Joined: Oct 2004
Posts: 900
Lgh
rojart Offline
User
rojart  Offline
User

Joined: Oct 2004
Posts: 900
Lgh
Originally Posted By: Hummel
Quote:
Can you convert the Geometric Post-process Anti-Aliasing (GPAA) to DX9?
Doesn´t make much sense under DX9 since the technique requires per-edge info.
Saving them in the vertex buffers is quite inefficient.
The alternative is to extranct them at runtime which requires a geo shader and therefore DX10.

Better idea would be to implement FXAA and since it´s a pp only effect and Slin has already experience with this technique it shouldnt be a problem for him at all.


Ok I understand the problem, we need to wait for implementations of DX10 or DX11, but also happy to see the FXAA sourcecode.

Another wish by the way is that effect (click image to see the effect):




Regards, Robert

Quote
Everything should be made as simple as possible, but not one bit simpler.
by Albert Einstein

PhysX Preview of Cloth, Fluid and Soft Body

A8.47.1P
Re: 1 or 2 free wishes [Re: Rondidon] #375227
06/24/11 14:13
06/24/11 14:13
Joined: May 2009
Posts: 5,377
Caucasus
3run Offline
Senior Expert
3run  Offline
Senior Expert

Joined: May 2009
Posts: 5,377
Caucasus
There are a lot of shaders, but there is no single pathfinding which could work fast and wouldn't eat too much resources.


Looking for free stuff?? Take a look here: http://badcom.at.ua
Support me on: https://boosty.to/3rung
Re: 1 or 2 free wishes [Re: 3run] #375230
06/24/11 14:29
06/24/11 14:29
Joined: Apr 2007
Posts: 141
Germany
Timothy Offline
Member
Timothy  Offline
Member

Joined: Apr 2007
Posts: 141
Germany
Nevertheless, Slin is very good at shaders.
I think it would be a pity to make him do something that can be achieved by a wider range of people.
The number of our shader gurus here is not very high and it seems that Slin is at his best at shaders. Use him grin

Re: 1 or 2 free wishes [Re: Timothy] #375245
06/24/11 15:36
06/24/11 15:36
Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Rei_Ayanami Offline
Expert
Rei_Ayanami  Offline
Expert

Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
I would be happy with nice shaders (flashlight tongue!)

Re: 1 or 2 free wishes [Re: Rei_Ayanami] #375250
06/24/11 15:57
06/24/11 15:57
Joined: May 2009
Posts: 5,377
Caucasus
3run Offline
Senior Expert
3run  Offline
Senior Expert

Joined: May 2009
Posts: 5,377
Caucasus
Everyone asks for stuff which he misses in him current project grin
But me and Rondidon are asking for something that everyone misses wink


Looking for free stuff?? Take a look here: http://badcom.at.ua
Support me on: https://boosty.to/3rung
Re: 1 or 2 free wishes [Re: Rei_Ayanami] #375253
06/24/11 16:00
06/24/11 16:00
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
Expert
Germanunkol  Offline
Expert

Joined: Jun 2006
Posts: 2,640
Earth
On the topic of object based motion blur: Check out the overgrowth method. This method seems kinda slow, but then again I'm not sure how fast other methods would be, and I like the result.
http://www.youtube.com/watch?v=0EjvtQdTHB0&feature=player_embedded#at=82

Last edited by Germanunkol; 06/24/11 16:00.

~"I never let school interfere with my education"~
-Mark Twain
Re: 1 or 2 free wishes [Re: Germanunkol] #375486
06/25/11 22:49
06/25/11 22:49
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline OP
Expert
Slin  Offline OP
Expert

Joined: May 2005
Posts: 2,713
Lübeck
As quite a few shader wishes came up and and me knowing that there is someone else working on some animation and pathfinding stuff in a much higher quality than I could motivate me for, I decided to get started with some shader stuff.

And because I don´t like Shade-C and because I also don´t like the templates, I started this by advancing my PP_Helper.c to a more consistent, bigger library to be used as a basis for hopefully many new shaders.
This library allows you to set shader defines from within Lite-C and handles precompiling of shaders with and without defines, automatically loading the shaders correct permutation depending on the defines.

This is still at a very early state, but will hopefully grow in the future.
For now the only shader included is the third edition of FXAA, for whichI am actually setting several defines from Lite-C, but for now independant of any user input.
The effect is set to the highest quality, which provides very good results at a great performance on up to date hardware.

Here is some basic comparison screenshot:


You can download my framework with already precompiled shaders, doxygen comments and basic usage example for the fxaa here.

Re: 1 or 2 free wishes [Re: Slin] #375493
06/25/11 23:38
06/25/11 23:38
Joined: Aug 2009
Posts: 1,438
Spain
painkiller Offline
Serious User
painkiller  Offline
Serious User

Joined: Aug 2009
Posts: 1,438
Spain
I get a black screen when FXAA is active on my HD3650


3D Gamestudio A8 Pro
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16GB RAM
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Re: 1 or 2 free wishes [Re: painkiller] #375496
06/25/11 23:54
06/25/11 23:54
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline OP
Expert
Slin  Offline OP
Expert

Joined: May 2005
Posts: 2,713
Lübeck
Try to uncomment the
#define SDSF_IGNORE_COMPILED

If that does not help, I wonder if it is related to the "missing" vertex shader which maybe does not use shadermodel 3.0, but I guess that we would have had more problems in the past with AMD cards then.
Is your directx up to date and your graphics driver?

In pp_fxaa3.c you can also try to comment out line 45 to 47 to see if you still don´t see anything then. If you don´t, open pp_fxaa3_luma.fx and set the shadermodel to 2.0 and see if you see something then.

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