painkiller: What happends with the above steps, but with keeping the shader model at 3.0?

Today I fixed a couple of bugs in my shader framework and made it reuse already loaded shaders.
I also started writing a general shader for most basic stuff like shading, outline, normalmapping, per vertex shading, ... The very first version however just features some basic dissolve effect and gpu bone animation wink.

You can download the latest stuff here.