painkiller: What happends with the above steps, but with keeping the shader model at 3.0?
Today I fixed a couple of bugs in my shader framework and made it reuse already loaded shaders.
I also started writing a general shader for most basic stuff like shading, outline, normalmapping, per vertex shading, ... The very first version however just features some basic dissolve effect and gpu bone animation
.
You can download the latest stuff
here.