ok, here is the player movement code using PhysX: http://www.mediafire.com/?zgji7nizozqk748

Includes walking, running (shift key) and jumping. As player is PH_RIGID, you can have many advantages, such as:
-proper inertia when jumping of falling
-correct interaction with other movable objects, such as boxes
-player speed on high slopes is lower

Last edited by painkiller; 06/28/11 11:40.

3D Gamestudio A8 Pro
AMD FX 8350 4.00 Ghz
16GB RAM
Gigabyte GeForce GTX 960 4GB