It works great, but their is still some delay from loading textures into video memory, which is done through DirectX and apparently can't be done in the background.

I imagine other bigger games that do manage to stream in large textures without interrupting gameplay have the memory already allocated as one texture and load smaller textures into it gradually (stitched together, or alternating pixels, or something). That's a complete guess.

Jibb


Formerly known as JulzMighty.
I made KarBOOM!