if(result > my.skill4 || my.skill2 > 0) { my.skill2 -= gravity_acceleration*time_step; my.skill2 = maxv(my.skill2,-80); c_move(me,nullvector,vector(0,0,my.skill2*time_step),GLIDE); my.skill3 += 10*time_step; my.skill3 %= 100; ent_animate(me,"fallen",my.skill3,ANM_CYCLE); } else { geh-/renn-animation hier }
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