means something like:
1. reading pixel X/Y
2. reading minibitmap pixel A/B
3. calculating:
pixel_X/Y.red + pixel_A/B.red
pixel_X/Y.green + pixel_A/B.green
pixel_X/Y.blue + pixel_A/B.blue
4. next pixel
?
if yes... WHY?!
I´ve 123 Heightmap parts (mountains, cliffs..etc).. so i need to lock 124 bitmaps (the parts + the ground), just to read a random part out..?
._.