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Re: Unity aiming for world domination?
[Re: Machinery_Frank]
#376132
06/30/11 09:08
06/30/11 09:08
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
Senior Expert
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Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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The next 2 versions of Unity are extremely interesting. It looks like they really try to enter the AAA market: Unity Announcement - Allegorithmic Substance integration (procedural textures)
- Better Shadows
- Multicore Rendering and Skinning (2-3x faster)
- Graphics optimizations, like improved deferred rendering
- Terrain works on mobile platforms also
But I am even more excited about the 3.5 features, especially directional lightmaps (radiosity normal maps), lightprobes for lighting dynamic objects, it will calculate paths from level geometry and there is a crowd simulation, better particles, visual GUI editor, better occlusion culling. All in all it will allow me to use features that I know from UDK or Vision3d. If they implement it right, they will offer a really competitive technology. And the best: these announced features work on mobiles too, as you can see here: http://blogs.unity3d.com/2011/06/08/advanced-shading-and-lighting-for-mobile/
Models, Textures and Games from Dexsoft
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Re: Unity aiming for world domination?
[Re: Machinery_Frank]
#376139
06/30/11 10:15
06/30/11 10:15
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Joined: Apr 2005
Posts: 3,815 Finland
Inestical
Rabbit Developer
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Rabbit Developer
Joined: Apr 2005
Posts: 3,815
Finland
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Looks good! It's kind of ironic though, that the game's name is Shadowgun, while there aren't character shadows.. I'm definently looking forward for any and all Unity updates!
"Yesterday was once today's tomorrow."
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Re: Unity aiming for world domination?
[Re: Inestical]
#376145
06/30/11 11:29
06/30/11 11:29
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
Senior Expert
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Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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Looks good! It's kind of ironic though, that the game's name is Shadowgun, while there aren't character shadows.. This is a game for mobile phones. Real-time shadows are too expensive in this case. And as far as I can see they added some slight blob shadow under characters. The main lighting is pre-calculated while the probes allow to change lighting intensity, direction and colour on characters in real-time.
Models, Textures and Games from Dexsoft
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Re: Unity aiming for world domination?
[Re: Machinery_Frank]
#376526
07/03/11 23:19
07/03/11 23:19
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Joined: Apr 2008
Posts: 2,488
ratchet
Expert
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Expert
Joined: Apr 2008
Posts: 2,488
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They've grown fast and a lot after Unity 2.X Before they were like other 3D engine companies just beginning, but already in the beginning when there was only Mac support lot of pople was dreaming of having such workflow on Windows, what comed to reality ! Another big point is the marketing they do is really good, like conferences, mail news on incoming new features nad updates etc ... But i just think the thing that have boosted the engine popularity have simply been the Iphone support indeed. lot of pople jumped to Unity caus it was prooven, with lot of published games in the Store, and a great workflow indeed. Lot of pople have done some good money with it, some have jumped to Pro after some success on a game for the Store. Not all indie engines have an ARMY of skilled PROGRAMMERS behind And a strong advertising strategy indeed. I think others engines have their own users also, specially when you see the price of the Pro version of Unity for iphone or Windows. And not all people will spend such amount of money to have real time shadows and for making indie games ! Well i hope one day to see some A9 for Iphone !
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Re: Unity aiming for world domination?
[Re: lostclimate]
#376539
07/04/11 06:52
07/04/11 06:52
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Joined: Mar 2007
Posts: 1,852
alpha_strike
Serious User
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Serious User
Joined: Mar 2007
Posts: 1,852
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I own unity since a few weeks, but I never get the push to start learning for it. But a few days ago, I stumbled again over the walker boys. And now it began to be a true fire to learn. walker boys It is not that I find the workflow so such much better then working on A8-projects... but as a harmless non programer, only a bloody scripter you can only publish for pc. Since I played the adventure Hetor , I think it is simply a key feature to have the possibility to publish on other platforms by just pressing on button.
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