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Re: WILL push A7 to its limit! [Re: Gorilla123] #376617
07/05/11 05:21
07/05/11 05:21
Joined: Jul 2009
Posts: 1,198
Berlin, Germany
L
Liamissimo Offline
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Liamissimo  Offline
Serious User
L

Joined: Jul 2009
Posts: 1,198
Berlin, Germany
Sure you didn't gave up because you failed?


"Ich weiss nicht genau, was Sie vorhaben, aber Sie können keine Triggerzonen durch Ihr Level kullern lassen."
-JCL, 2011
Re: WILL push A7 to its limit! [Re: Liamissimo] #376618
07/05/11 06:07
07/05/11 06:07
Joined: Dec 2010
Posts: 22
G
Gorilla123 Offline OP
Newbie
Gorilla123  Offline OP
Newbie
G

Joined: Dec 2010
Posts: 22
Haha why would I lie. The project would have taken us years and although we could have made a great game, that would have somewhat pushed the boundaries of A7, college and university is more important at this stage.

Re: WILL push A7 to its limit! [Re: Gorilla123] #376622
07/05/11 07:33
07/05/11 07:33
Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
sPlKe Offline
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sPlKe  Offline
Expert

Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
So no pushing there. How bout pulling? Pull A8 by it's legs^^

Re: WILL push A7 to its limit! [Re: sPlKe] #376623
07/05/11 07:46
07/05/11 07:46
Joined: Dec 2003
Posts: 1,225
germany
gri Offline
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gri  Offline
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Joined: Dec 2003
Posts: 1,225
germany
Or grabbing A8 on its balls grin


Lets make a great game.......uups it causes work.

,gri


"Make a great game or kill it early" (Bruce Shelley, Ensemble Studios)
Re: WILL push A7 to its limit! [Re: gri] #376624
07/05/11 07:58
07/05/11 07:58
Joined: Dec 2010
Posts: 22
G
Gorilla123 Offline OP
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Gorilla123  Offline OP
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G

Joined: Dec 2010
Posts: 22
Just cause we decided not to develop the game doesn't mean we couldn't have, we simply didn't have the passion and without that the game would have sucked and taken even longer to create.

Last edited by Gorilla123; 07/05/11 07:59.
Re: WILL push A7 to its limit! [Re: Gorilla123] #376628
07/05/11 09:34
07/05/11 09:34
Joined: Dec 2003
Posts: 1,225
germany
gri Offline
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gri  Offline
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Joined: Dec 2003
Posts: 1,225
germany
Hey ... its not a big thing. Most of us failed in the past. It becomes not a deadend in the own life.

Just learned - Dont make big promises...if you'r not able to hold the line.

,
gri


"Make a great game or kill it early" (Bruce Shelley, Ensemble Studios)
Re: WILL push A7 to its limit! [Re: gri] #376636
07/05/11 11:34
07/05/11 11:34
Joined: Jul 2008
Posts: 1,178
England
M
MrGuest Offline
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MrGuest  Offline
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M

Joined: Jul 2008
Posts: 1,178
England
Originally Posted By: Gorilla123
Anyway me and my team didn't fail, we gave up...
I've gotta love you optimism, shame you didn't hit the realism bar before you started the thread

Re: WILL push A7 to its limit! [Re: MrGuest] #376639
07/05/11 11:42
07/05/11 11:42
Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
sPlKe Offline
Expert
sPlKe  Offline
Expert

Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria

Re: WILL push A7 to its limit! [Re: sPlKe] #376653
07/05/11 14:39
07/05/11 14:39
Joined: Jul 2009
Posts: 1,198
Berlin, Germany
L
Liamissimo Offline
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Liamissimo  Offline
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L

Joined: Jul 2009
Posts: 1,198
Berlin, Germany
We all know that you've could created the most awesome uber game ever with A7.

It was never a question, wasn't it?


"Ich weiss nicht genau, was Sie vorhaben, aber Sie können keine Triggerzonen durch Ihr Level kullern lassen."
-JCL, 2011
Re: WILL push A7 to its limit! [Re: Liamissimo] #376659
07/05/11 15:32
07/05/11 15:32
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
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JibbSmart  Offline
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J

Joined: Mar 2006
Posts: 3,538
WA, Australia
Quote:
Anyway me and my team didn't fail, we gave up.
Okay. Everyone has at least one project they never complete. I like your optimism in not calling it failure, but I'm curious: What's the difference between failing and giving up? Describe for us a hypothetical series of events that could legitimately be called failure to "push A7 to its limit".

And actually, I'm afraid your project was doomed from the start when you promised an "interesting story". No one is capable of writing an interesting story starring powerboats except the folks at Pixar, and I doubt you or even your talented brother work for Pixar.

Jibb


Formerly known as JulzMighty.
I made KarBOOM!
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