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Re: WILL push A7 to its limit!
[Re: Gorilla123]
#376617
07/05/11 05:21
07/05/11 05:21
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Joined: Jul 2009
Posts: 1,198 Berlin, Germany
Liamissimo
Serious User
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Serious User
Joined: Jul 2009
Posts: 1,198
Berlin, Germany
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Sure you didn't gave up because you failed?
"Ich weiss nicht genau, was Sie vorhaben, aber Sie können keine Triggerzonen durch Ihr Level kullern lassen." -JCL, 2011
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Re: WILL push A7 to its limit!
[Re: sPlKe]
#376623
07/05/11 07:46
07/05/11 07:46
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Joined: Dec 2003
Posts: 1,225 germany
gri
Serious User
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Serious User
Joined: Dec 2003
Posts: 1,225
germany
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Or grabbing A8 on its balls Lets make a great game.......uups it causes work. ,gri
"Make a great game or kill it early" (Bruce Shelley, Ensemble Studios)
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Re: WILL push A7 to its limit!
[Re: gri]
#376624
07/05/11 07:58
07/05/11 07:58
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Joined: Dec 2010
Posts: 22
Gorilla123
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OP
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Posts: 22
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Just cause we decided not to develop the game doesn't mean we couldn't have, we simply didn't have the passion and without that the game would have sucked and taken even longer to create.
Last edited by Gorilla123; 07/05/11 07:59.
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Re: WILL push A7 to its limit!
[Re: Gorilla123]
#376628
07/05/11 09:34
07/05/11 09:34
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Joined: Dec 2003
Posts: 1,225 germany
gri
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Serious User
Joined: Dec 2003
Posts: 1,225
germany
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Hey ... its not a big thing. Most of us failed in the past. It becomes not a deadend in the own life.
Just learned - Dont make big promises...if you'r not able to hold the line.
, gri
"Make a great game or kill it early" (Bruce Shelley, Ensemble Studios)
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Re: WILL push A7 to its limit!
[Re: gri]
#376636
07/05/11 11:34
07/05/11 11:34
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Joined: Jul 2008
Posts: 1,178 England
MrGuest
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Serious User
Joined: Jul 2008
Posts: 1,178
England
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Anyway me and my team didn't fail, we gave up... I've gotta love you optimism, shame you didn't hit the realism bar before you started the thread
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Re: WILL push A7 to its limit!
[Re: sPlKe]
#376653
07/05/11 14:39
07/05/11 14:39
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Joined: Jul 2009
Posts: 1,198 Berlin, Germany
Liamissimo
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Serious User
Joined: Jul 2009
Posts: 1,198
Berlin, Germany
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We all know that you've could created the most awesome uber game ever with A7.
It was never a question, wasn't it?
"Ich weiss nicht genau, was Sie vorhaben, aber Sie können keine Triggerzonen durch Ihr Level kullern lassen." -JCL, 2011
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Re: WILL push A7 to its limit!
[Re: Liamissimo]
#376659
07/05/11 15:32
07/05/11 15:32
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Joined: Mar 2006
Posts: 3,538 WA, Australia
JibbSmart
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Expert
Joined: Mar 2006
Posts: 3,538
WA, Australia
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Anyway me and my team didn't fail, we gave up. Okay. Everyone has at least one project they never complete. I like your optimism in not calling it failure, but I'm curious: What's the difference between failing and giving up? Describe for us a hypothetical series of events that could legitimately be called failure to "push A7 to its limit". And actually, I'm afraid your project was doomed from the start when you promised an "interesting story". No one is capable of writing an interesting story starring powerboats except the folks at Pixar, and I doubt you or even your talented brother work for Pixar. Jibb
Formerly known as JulzMighty. I made KarBOOM!
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