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Re: WILL push A7 to its limit!
[Re: JibbSmart]
#376660
07/05/11 15:39
07/05/11 15:39
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Joined: Dec 2008
Posts: 1,660 North America
Redeemer
Serious User
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Serious User
Joined: Dec 2008
Posts: 1,660
North America
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Anyway me and my team didn't fail, we gave up... Make no mistake, failure is absolutely a direct consequence of giving up. I mean think about it, you're either failing or succeeding, and you're certainly not succeeding by giving up.
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Re: WILL push A7 to its limit!
[Re: Redeemer]
#376673
07/05/11 17:30
07/05/11 17:30
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Joined: Apr 2007
Posts: 3,751 Canada
WretchedSid
Expert
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Expert
Joined: Apr 2007
Posts: 3,751
Canada
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I just want to make sure that everyone understands that this is NOT my fault here!
Shitlord by trade and passion. Graphics programmer at Laminar Research. I write blog posts at feresignum.com
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Re: WILL push A7 to its limit!
[Re: Gorilla123]
#376695
07/05/11 22:14
07/05/11 22:14
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Joined: Jul 2009
Posts: 1,198 Berlin, Germany
Liamissimo
Serious User
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Serious User
Joined: Jul 2009
Posts: 1,198
Berlin, Germany
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The game would have had some features that have never been seen in 3dgs games before like icebergs in a 3d water world. I want this so bad. Seriously.
"Ich weiss nicht genau, was Sie vorhaben, aber Sie können keine Triggerzonen durch Ihr Level kullern lassen." -JCL, 2011
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Re: WILL push A7 to its limit!
[Re: Liamissimo]
#376709
07/06/11 01:57
07/06/11 01:57
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Joined: Dec 2010
Posts: 22
Gorilla123
OP
Newbie
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OP
Newbie
Joined: Dec 2010
Posts: 22
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The game would have had some features that have never been seen in 3dgs games before like icebergs in a 3d water world. I want this so bad. Seriously. It wouldnt be extremely hard to make but the 3d water would probably cause most of the problems. The icebergs are pretty easy to make and so are the physics. Just the water part is quite difficult and if you want good quality water you will probably have to make your own shader.
Last edited by Gorilla123; 07/06/11 01:57.
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Re: WILL push A7 to its limit!
[Re: Gorilla123]
#376710
07/06/11 02:20
07/06/11 02:20
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Joined: Mar 2006
Posts: 3,538 WA, Australia
JibbSmart
Expert
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Expert
Joined: Mar 2006
Posts: 3,538
WA, Australia
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I highly recommend you do learn how to write your own shaders. It doesn't take much time at all to be able to do your own tweaks and even simple effects, and then it won't be long after that until you're learning more complex effects.
Many users who don't know how to write shaders avoid trying out of intimidation -- the assumption that shaders are difficult. The thing is, most shaders are short (they need to be fast, right?). They use relatively simple maths (except for some "standard" matrix operations that are the same in almost all shaders). And they are visual.
Jibb
Last edited by JibbSmart; 07/06/11 02:39.
Formerly known as JulzMighty. I made KarBOOM!
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