Gamestudio Links
Zorro Links
Newest Posts
webGL
by Ice2642. 11/17/25 21:27
Camera always moves upwards?
by NeoDumont. 11/17/25 09:56
Future of ZorroHFT
by TipmyPip. 11/16/25 13:52
COT Download with Quandl does not work
by Petra. 11/15/25 09:35
Training with the R bridge does not work
by Petra. 11/15/25 09:31
Zorro 2.70
by jcl. 11/15/25 08:43
brokerCommand PLOT_HLINE parameters
by M_D. 11/13/25 10:42
ZorroGPT
by TipmyPip. 11/10/25 11:04
AUM Magazine
Latest Screens
Rocker`s Revenge
Stug 3 Stormartillery
Iljuschin 2
Galactic Strike X
Who's Online Now
3 registered members (AndrewAMD, SkinnyApe, 1 invisible), 7,580 guests, and 4 spiders.
Key: Admin, Global Mod, Mod
Newest Members
SkinnyApe, tritom, sheliepaley, Blueguy, blobplayintennis
19179 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Antialiasing #37669
12/13/04 02:31
12/13/04 02:31
Joined: May 2004
Posts: 66
Brazil
key_46 Offline OP
Junior Member
key_46  Offline OP
Junior Member

Joined: May 2004
Posts: 66
Brazil
How i can alterate the Antialiasing Rate in C++?


ADPA Ataque Dos PĂ´neis Assassinos! Atack Of Killer Ponys! ADPA(R) all rights reserved
Re: Antialiasing [Re: key_46] #37670
05/16/05 09:28
05/16/05 09:28
Joined: May 2005
Posts: 871
Chicago, IL
Dooley Offline
User
Dooley  Offline
User

Joined: May 2005
Posts: 871
Chicago, IL
I don't know.

However, Inoticed that if I set my graphics card default to perform anti-aliasing, it actually works in my game! I had no idea you could do this until yesterday. Anyway, can this be turned on in c-script?

One of the options in the graphics card dialogue is to set antialiasing to "application controled", there must, therefor, be a way to turn it on through game studio, right?

Re: Antialiasing [Re: Dooley] #37671
05/17/05 14:34
05/17/05 14:34
Joined: Oct 2003
Posts: 4,131
M
Matt_Aufderheide Offline
Expert
Matt_Aufderheide  Offline
Expert
M

Joined: Oct 2003
Posts: 4,131
To change the multisampling in C++ do this:
define a D3DPRESENT_PARAMETERS struct and call
device9->reset(pNewPresentParameters);

Re: Antialiasing [Re: Matt_Aufderheide] #37672
05/19/05 10:17
05/19/05 10:17
Joined: May 2005
Posts: 871
Chicago, IL
Dooley Offline
User
Dooley  Offline
User

Joined: May 2005
Posts: 871
Chicago, IL
Is there any way to do it in C-Script?


Moderated by  HeelX, Spirit 

Gamestudio download | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1