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Re: WILL push A7 to its limit! [Re: JibbSmart] #376715
07/06/11 03:16
07/06/11 03:16
Joined: Dec 2010
Posts: 22
G
Gorilla123 Offline OP
Newbie
Gorilla123  Offline OP
Newbie
G

Joined: Dec 2010
Posts: 22
We already know how to write our own shaders. We have tweaked around with 3dgs for a while.

Re: WILL push A7 to its limit! [Re: Gorilla123] #376717
07/06/11 03:28
07/06/11 03:28
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
Expert
JibbSmart  Offline
Expert
J

Joined: Mar 2006
Posts: 3,538
WA, Australia
Me too, Hummel! They're my favourite part of game dev!

Gorilla, good for you. Make some cool stuff.

Jibb


Formerly known as JulzMighty.
I made KarBOOM!
Re: WILL push A7 to its limit! [Re: Liamissimo] #376885
07/07/11 11:58
07/07/11 11:58
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
Expert
Germanunkol  Offline
Expert

Joined: Jun 2006
Posts: 2,640
Earth
Originally Posted By: Liamissimo
Originally Posted By: Gorilla123
The game would have had some features that have never been seen in 3dgs games before like icebergs in a 3d water world.



I want this so bad. Seriously.


Well, we almost got the icebergs. Now add water and brigthen them up a little...^^
http://www.youtube.com/user/CSiSDevelopmentTeam#p/u/1/3-AGgKZQl4M

Everyone else, come on. Yes, they gave up, yes, they were over- enthusiastic, but at least they brave enough to admit it after they gave up. Not many here have done that, most try to let the thread die.
I think they deserve applause for being honest at the end.


~"I never let school interfere with my education"~
-Mark Twain
Re: WILL push A7 to its limit! [Re: Germanunkol] #376906
07/07/11 16:14
07/07/11 16:14
Joined: Dec 2008
Posts: 1,660
North America
Redeemer Offline
Serious User
Redeemer  Offline
Serious User

Joined: Dec 2008
Posts: 1,660
North America
Quote:
I think they deserve applause for being honest at the end.

They weren't really being honest when they said they hadn't failed by giving up, but otherwise I agree.


Eats commas for breakfast.

Play Barony: Cursed Edition!
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