This is the current state. its actually a test, at a very poor resolution. after I retopologized it, i couldnt resist so i just auto uv'd it, and immediately baked it. Not a bad turnout for what i'd say is some really bad uv texture map usage
First two are from a7 shader viewer (the first is just a collage i put together of a few angles using sculptris's background for good contrast.
The third and forth are torque.
comments, complaints, questions, so far?
source sculpt