Quote:
I've got a 5 frame walking animation, such that the first and last frame are in a standing position.

Then you don't need ANM_CYCLE, because the latter keyword indicates that the engine is supposed to blend from the last to the first frame. Thus, just write:
ent_animate(player,"walk",player.skill1,ANM_CYCLE);

Alternatively, you could delete your 5. frame and keep ANM_CYCLE.

Last edited by Superku; 07/12/11 15:51.

"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends