I've got a 5 frame walking animation, such that the first and last frame are in a standing position.
Then you don't need ANM_CYCLE, because the latter keyword indicates that the engine is supposed to blend from the last to the first frame. Thus, just write:
ent_animate(player,"walk",player.skill1,ANM_CYCLE);Alternatively, you could delete your 5. frame and keep ANM_CYCLE.