OKay guys im back.. eehh
Well I can share of course im not selfish )

Well the FPS is 137 FPs on my pc .. Cause it just use a normal env Map DX8

And to refresh you need to press t ( for now (test))... cause It needs to save to a bmp picture, as far as i know the screenshot its bmp, and then, it takes time to save to the disc, so we can't have a refrshment each frame..


Maybe your C++ plugin could be very useful don't know :S, shoud we give it a try..

Concerning to the sphere, im working on that , making it invisible when taking the shot ... ( sounds ugly).. ( but the fact of you seeing the shpere, is cause the model i used to that test has is axis not on the center, thats the only reason.. i made it like that, to be able to see the shpere reflection . ehe im not using templates, and even havent tryed to add a f7 (orbital cam) ehehh


The refectiong used to the cube , it based on the player pos... So it just works for the player for now. For multi object that would be Overload, cause it had to take a individual shot cubemap ... So i guess you are getting there..

Of course , this can be always used To simple reflections..

Last edited by Unknot; 12/16/04 23:20.