6 registered members (TipmyPip, Niels, dBc, Ed_Love, 3run, 1 invisible),
17,843
guests, and 5
spiders. |
Key:
Admin,
Global Mod,
Mod
|
|
|
Re: Speech Recognition DLL using Windows Speech API
[Re: PadMalcom]
#262847
04/26/09 15:45
04/26/09 15:45
|
Joined: Jul 2004
Posts: 1,710
MMike
Serious User
|
Serious User
Joined: Jul 2004
Posts: 1,710
|
The dialog box at the beginning will be removed soon.
is it removed already?
|
|
|
Re: Speech Recognition DLL using Windows Speech API
[Re: MMike]
#282315
07/31/09 09:08
07/31/09 09:08
|
Joined: Mar 2006
Posts: 1,993 Karlsruhe
PadMalcom
OP
Serious User
|
OP
Serious User
Joined: Mar 2006
Posts: 1,993
Karlsruhe
|
Hi, I added 2 functions to pause and resume listening. I will upload it this evening. P.S. Hope it works properly could not really test it since I'm currently in a lecture  EDIT: Uploaded, can be found here: http://www.jofre.de/?p=197
Last edited by PadMalcom; 07/31/09 09:10.
|
|
|
Re: Speech Recognition DLL using Windows Speech API
[Re: PadMalcom]
#358028
02/09/11 15:33
02/09/11 15:33
|
Joined: Sep 2003
Posts: 303 Germany
Clemens
Senior Member
|
Senior Member
Joined: Sep 2003
Posts: 303
Germany
|
Really cool project, thanks for sharing it! (hom many lines source code has the dll?) I had better result with that code:
while(gamerunning) {
wait(1);
if (key_space) {
str_cpy((status_text.pstring)[0],"listening");
while (key_space) {
wait(1);
}
wait(-1);
get_last_sentence(mysentence);
str_cpy((dummy_text.pstring)[0],mysentence);
}
str_cpy((status_text.pstring)[0],"ready");
str_cpy((dummy_text.pstring)[0],mysentence);
}
...because otherwise the "listening" is too late... hmm well, not sure in general how it works in detail ... but the result was better  What I would really prefer is a command like get_last_word so it doesn't try to make any grammatical interpretation which results in absolut wrong sentences. And what about a german language support? Are these realistic features for the future? Regards, Clemens
|
|
|
|