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Re: Real DX9 Reflection
[Re: Metal_Thrasher]
#37746
12/26/04 10:38
12/26/04 10:38
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Joined: Sep 2004
Posts: 1,214 Austin, Texas
Josh_Arldt
Senior Developer
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Senior Developer
Joined: Sep 2004
Posts: 1,214
Austin, Texas
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Quote:
str_cpy(tempstring1, "cubemap");
I believe this is the name of the cubemap it writes. It writes it as cubemap+6.tga. Just use a cubemap shader and change the cubemap to this one.
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