And the ent_movepath(entity, null,0,0) call didnt stop the entity (in my case) i had to mod the function in entmove.c ...but maybe it was just too late in the night grin

mfg


Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;