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Re: What are you working on?
[Re: Slin]
#377527
07/13/11 23:09
07/13/11 23:09
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Joined: Jul 2001
Posts: 6,904
HeelX
Senior Expert
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Senior Expert
Joined: Jul 2001
Posts: 6,904
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Thanks for your comments - for now the cave texture is sufficient, I will consider using a multitexture shader in later milestone, if I get the contract for that  I am heavily relying on the HDR shader and colors, its harder to get it right than I thought :-) I also had to extend my visual settings framework so that different maps can determine their own settings. The HDR shader and all visuals are very sensitive and the settings for the cave produce a total overglow in the valley scene. The unwrapping was done automatically by Cinema, so no triplanar projection  I will certainly talk with these guys about distributing an "offline" game version of this, maybe.
Last edited by HeelX; 07/13/11 23:09.
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Re: What are you working on?
[Re: Pappenheimer]
#377581
07/14/11 15:37
07/14/11 15:37
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Joined: Sep 2003
Posts: 6,861 Kiel (Germany)
Superku
Senior Expert
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Senior Expert
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
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Thanks. There are still many issues like overlapping clouds and blur being independent of the distance to the camera, but I will try to fix those. It runs with > 760fps, but I assume the impact on the framerate will be too high for a game that is no flight simulator. The sky cube tool idea is a nice one!  Btw. 5 months ago I've had an idea for postprocessing fur, but I lost interest (and did not know how to create a nice fur outline): 
Last edited by Superku; 07/14/11 15:46.
"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual Check out my new game: Pogostuck: Rage With Your Friends
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