Years ago, I have had the obsession to make crap and get very fast a deal with a publisher. This worked for some of my finished projects in the past. These days, I dont have the push to work on this route anymore, so I went back to the style of my early projects. I just take long time and work out animated bitmaps. These are all windows, needles and a chaotic script sturcture with overloaded panel elements. No "bitoperations" and strange drugs like that. And tell you what... chaotic scripts are working very well.
I think you cand find some free ones on internet, you just have to make polygon cuts, deform vertices, than put apply some dirty rust paints on the texture.
@HeelX: Really good ! does Cinema 4D incorporate some texture generator?
Kinda. You can compose any arbitrary material by composing and blending everything procedurally together. I used e.g. procedural noise textures to build the (cold) lava texture and I am coloring it by a color gradient, dependent on the noise value, to achieve the lava effect. It is really awesome!