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Re: Real DX9 Reflection [Re: Matt_Aufderheide] #37762
01/02/05 22:29
01/02/05 22:29
Joined: Jul 2004
Posts: 1,710
MMike Offline
Serious User
MMike  Offline
Serious User

Joined: Jul 2004
Posts: 1,710
what? you don't have, I found that on old documents.. and i though you could use.. You can replace that with the new bmpa thing though.. mayge its the best sollution.

Re: Real DX9 Reflection [Re: MMike] #37763
01/03/05 12:18
01/03/05 12:18
Joined: Nov 2004
Posts: 832
United States, Utah
Braxton Offline
Developer
Braxton  Offline
Developer

Joined: Nov 2004
Posts: 832
United States, Utah
So does anyone have a dll for the "original" DirectX9 reflection shader done in C++. If you do could you please give it to me, with instructions on how to use it. I am using Dev-C++ incase you wanted to know.


"The GREAT LAW: Life is and always will be justly ordered, and that all past experiences, good and bad, were the equitable out working of our evolving, yet unevolved selves" - As A Man Thinketh
Re: Real DX9 Reflection [Re: Braxton] #37764
01/03/05 12:53
01/03/05 12:53
Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts
Rhuarc Offline
Expert
Rhuarc  Offline
Expert

Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts
Shaders are not programmed in C++, they are coded either in HLSL or ASM. They are then loaded via the rendering engine to the hardware. They are not made with a DLL.

If you are referring to the render to texture technique, that is not a shader in any way. Matt's DLL can be downloaded here:
http://www.conitecserver.com/ubbthreads/showflat.php?Cat=&Number=468764&page=0&view=collapsed&sb=5&o=&fpart=1#468764
I doubt he'd share the sourcecode with you though.

If you don't know the difference between a render to texture DLL and a Dx9 shader, I'd reccomend learning the basics before even thinking about shaders and rendering concepts.

-Rhuarc


I no longer post on these forums, keep in touch with me via:
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Re: Real DX9 Reflection [Re: Rhuarc] #37765
01/07/05 12:25
01/07/05 12:25
Joined: Nov 2004
Posts: 832
United States, Utah
Braxton Offline
Developer
Braxton  Offline
Developer

Joined: Nov 2004
Posts: 832
United States, Utah
O thanks


"The GREAT LAW: Life is and always will be justly ordered, and that all past experiences, good and bad, were the equitable out working of our evolving, yet unevolved selves" - As A Man Thinketh
Re: Real DX9 Reflection [Re: key_46] #37766
01/23/05 22:04
01/23/05 22:04
Joined: May 2004
Posts: 66
Brazil
key_46 Offline OP
Junior Member
key_46  Offline OP
Junior Member

Joined: May 2004
Posts: 66
Brazil
I am trying use view.bmap and attach it in a bitmap an paint it in a cubemap, but the bmap attached to the view can't be locked and used, why?


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