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Re: decal problems [Re: Superku] #377767
07/16/11 08:29
07/16/11 08:29
Joined: Aug 2008
Posts: 482
B
bart_the_13th Offline
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bart_the_13th  Offline
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Joined: Aug 2008
Posts: 482
Originally Posted By: Superku
Reducing the clip_far to 2000 should increase the accuracy, right?

Ok, I see:
"camera.clip_near = 0;"
0 is an invalid value, because that would mean a divison by zero. Keep the value above 0 (or >= 1 as the manual suggests).

Theoretically yes,decreasing the clip_far and increasing the clip_near can increase the accuracy as stated by the manual. But I found that it works the opposite way, increasing the gap between them give me the better result, in fact, I'd just use the default value(by not setting any of them) for the best result.

For 3run's problem, there's a possibility that the sprite is zneared somehow, how about resetting znear flag each frame, just to see the result?

Re: decal problems [Re: bart_the_13th] #377769
07/16/11 08:32
07/16/11 08:32
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline OP
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3run  Offline OP
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Joined: May 2009
Posts: 5,370
Caucasus
grin I've tried that bart_the_13th, but no way for it to be reseted.

So, ok I've tried material from Wiki, I'm not surprised, here are results:
Quote:
Same "ZNEAR" problem:


Same "layering" problem:

I didn't make particle and models screens, they are just same as well. BTW "camera.clip_near" is set to "1"


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Re: decal problems [Re: 3run] #377779
07/16/11 09:47
07/16/11 09:47
Joined: Oct 2006
Posts: 873
S
Shadow969 Offline
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Shadow969  Offline
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Joined: Oct 2006
Posts: 873
i guess it's time for a bug report then.

Re: decal problems [Re: Shadow969] #377819
07/16/11 18:05
07/16/11 18:05
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline OP
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3run  Offline OP
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Joined: May 2009
Posts: 5,370
Caucasus
Ok, so I've made a thread under "Bug Hunt" forum, lets see how it will go, I hope they wont tell anything about workaround...


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