please add GSTNet_Debug(100); to your main function and start your game with -diag cmdline parameter. post acklog.txt here or per pm
my interpretation of your code
action player_action()
is executed on all clients >> _Track.. only watches the values on the creating client and send them to all others !ok
function control_player()
runs only on the player client
you morph this entity only on the player client >> so the new entity is used for tracking. !not so good
i would do it like this:
all clients: GSTNet_ent_createlocal() a weapon entity attached to the playerentity
player client: set the player entity invisible
Andreas
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GSTScript 0.9.8: lua scripting for A6/7/8
GSTNet 0.7.9.20: network plugin for A6/7/8
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