Set up a simple 3D scene that looks like that, position the camera in the appropriate location, and set the camera's ISOMETRIC flag for an orthogonal projection.
EDIT: You can of course set the screen resolution to a small number and use a shader to achieve a simple, flat, pixelated look, like the one we used for GRUNTS.
Last edited by Redeemer; 07/17/11 17:20.