First of all - thanks to you laugh


I didnt even know that there was a 2D line function, that gave me an idea - using a 2D only solution (as Joozey suggested), with an 3D-array based level, and drawing the outlines based on the surrounding blocks myself.

Of course a 3D Version would be easier for the movement/collision etc, but upscaling and the "which vertex must connect to another" thing seems to be more work.


Ahh, fu, that wont work as expected... Need to think about something else D:

Still, thank you!