Sorry for playing the "badman". I really wish you all the best, high selling rates and a big bank account. I deeply respect your abilities, your scripting knowledge and all the effort to finish your projects.

But after all, I personally think that it is not fair to route the discussion in the above way.

G.R.U.N.T.S is a stylish game but after checking out the style (you can do this in a few seconds) there is simply a shooter. And this shooter must be compared with the genereal shooter genre. And I don´t want to discuss this out.

So I do not believe that G.R.U.N.T.S will raise up selling by choosing different prices. As long as you produce the genres of mass market - even with a few modifications like using stange shaders - your products will always be compared with other masses of genres.

Do something different as an independent who calculates with financial success.

... And please... correct me in a few months if I was totally wrong


edit...
by the way...
In the study of economics you will learn that a price is an indicator for quality. But this rule depends on market sectors. And products of the mass market don´t play after this rule. The only system to promote mass market products ist to advertise them hardly. So there must be a specific will to buy a product from the mass market. Like using some specific forms, colors.


Edit by JustSid: This actually comes from the hijacked "indie game price" thread in the game design forum.

Last edited by JustSid; 07/24/11 22:25.