well if lets say an enemy is very visible, you could rotate the enemy in that direction, you could set the focus where it checks the pixels more towards locations where there is a lot of team color on the render etc. you could essentially set up an ai system that only need to traces or check on players that are in its view for anything other than pathfinding. Idk, just seems like you could use it to make some semi smarter ai. what are occlusion queries (i know what both words are seperate, but you make it sound like there is some accessible engine info that would already return this, although i may have misunderstood)
If I had time for just random experiements, I'd play with this idea, but unfortunately i dont, and the little free dev time i do have, ill probably be trying to continually add to alibaba's sky titan project, because i can see that turning into a full fledged game some day.
Heelx seems very interested in the experimental stuff and seems to be getting into the whole shader thing, i wonder if one day he might be interested
