Originally Posted By: Slin
Another big difference is the way things are rendered: Lightprepass rendering i very slow in a simple scene with just one light compared to forward rendering, but if you want to have more lights and more polygons and stuff, lightprepass rendering will turn out to be much slower than a forward renderer rendering the same amount of lights using multiple passes.

Wait what do you want to say us.
Why are you saying it is in both cases slower? That makes no sense
muffel