I know how to use c_move, but thankyou for taking the time to reply in case I didnt.

Just in case I post my movement code, mabe I am missing some mistake and someone else can help find it:

Code:
c_move(Boat,vector((key_cuu-key_cud)*20*time_step,0,0),nullvector,IGNORE_PASSABLE);
c_rotate(Boat,vector((key_cul-key_cur)*2*time_step,0,0),IGNORE_PASSABLE);


My terrain does not have the passable set so that should not be the problem. Just to make sure i removed the IGNORE_PASSABLE mode from the movement and I still have that problem... I just go right through the terrains


"The more you know, the more you realize how little you know..."

I <3 HORUS
http://www.opserver.de/ubb7/ubbthreads.php?ubb=showflat&Number=401929&page=1