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Re: What are you working on?
[Re: JibbSmart]
#379115
07/29/11 16:04
07/29/11 16:04
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Joined: Dec 2008
Posts: 1,660 North America
Redeemer
Serious User
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Serious User
Joined: Dec 2008
Posts: 1,660
North America
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Thanks for the encouragement guys! In all honesty though the engine isn't truly 3D. Internally it works more along the lines of Doom. As I learn more I'll probably get more ambitious and write a real 3D software renderer like Quake, but until then this is the pinnacle of my programming prowess. Where do you get your knowledge from? There isn't any one large source of information I reference. Aside from some introductory books, I've had no formal programming education on any of these subjects. I got started in software rendering when a great guy called Robert Rodgers taught me how to write a very simple Wolf3D clone (no wall/floor textures, just big colored cubes). From then on my greatest resource was the Ken Silverman (Build engine author) forum, where a handful of people like myself would exchange different ideas. But now that that's closed, I haven't the slightest idea where you'd go for help... And can we look into your code? Soon...
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Re: What are you working on?
[Re: lostclimate]
#379959
08/10/11 16:21
08/10/11 16:21
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Joined: Apr 2007
Posts: 3,751 Canada
WretchedSid
Expert
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Expert
Joined: Apr 2007
Posts: 3,751
Canada
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Well, I guess I don't have to explain this screenshot as its pretty self explaining.
Shitlord by trade and passion. Graphics programmer at Laminar Research. I write blog posts at feresignum.com
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Re: What are you working on?
[Re: Redeemer]
#379965
08/10/11 16:55
08/10/11 16:55
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Joined: Apr 2007
Posts: 3,751 Canada
WretchedSid
Expert
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Expert
Joined: Apr 2007
Posts: 3,751
Canada
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Its actually a bit more like the RPG Maker but for iOS games. Except that it isn't limited like the RPG maker and will also support things like isometric maps etc. Plus its able to run native Objective-C code and such things.
Btw, Happy Birthday!
Shitlord by trade and passion. Graphics programmer at Laminar Research. I write blog posts at feresignum.com
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