#define dist_x skill1 #define dist_y skill2 #define dist_z skill3 function blahblah { while(1) { my.dist_x = 10 * (key_w - key_s) * time_step; my.dist_y = 10 * (key_a - key_d) * time_step; my.dist_z = 0; c_move(my,my.dist_x,nullvector,INGNORE_PASSABLE|GLIDE); wait(1); } }
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