When does player fall throw the ground? On landing? Or while walking?

About using defines as a vectors, that's simple as hell:
Code:
#define dist_x skill1
#define dist_y skill2
#define dist_z skill3

function blahblah
{
  while(1)
  {
     my.dist_x = 10 * (key_w - key_s) * time_step;
     my.dist_y = 10 * (key_a - key_d) * time_step;
     my.dist_z = 0;
     c_move(my,my.dist_x,nullvector,INGNORE_PASSABLE|GLIDE);
     wait(1);
  }
}




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