save the stats of the enemies into a file

Code:
var killed_e[50]

[...]

//enemy killed
killed_e[id_of_enemy] = 1;

[...]

var fhandle = file_open_write("levelname_here.something");
var i;
for(i=0; i<50; i++)
{
    file_var_write(fhandle, killed_e[i]);
}
file_close(fhandle);



now.. after level_load, you read out the file:
Code:
var fhandle = file_open_read("levelname_again.something");
var i;
for(i=0; i<50; i++)
{
    killed_e[i] = file_var_read(fhandle);
    if(killed_e[i] == 1)
    {
        //call enemy death code
    }
}
file_close(fhandle);



^^


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