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Sky solution
#379276
07/31/11 13:59
07/31/11 13:59
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Joined: Apr 2011
Posts: 67 Balkan
Pavle
OP
Junior Member
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OP
Junior Member
Joined: Apr 2011
Posts: 67
Balkan
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I now officially have no idea what to do about the sky/background in my old project. I have tried putting regular xyz+6.tga, mat color xyz+6.tga, tried to match sky color with fog, tried to apply different shaders to skycube but nothing produced any usable result:(
I am open to all suggestions concerning this, all in a sense that it can be a realistic,unrealistic, minimal, b&w, psychedelic, experimental, ..as long as it can look good I am willing to give it a shot:)
So if anyone has a good sky solution implemented or an idea for a good sky solution or knows of a project with a good sky solution, please help out:) Btw I can only use C-Script for this.
EDIT: The sky should also be usable as a background because there are places in the levels that allow player to see the lower parts of the sky cube.
Last edited by Pavle; 07/31/11 14:21.
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Re: Sky solution
[Re: HeelX]
#379436
08/02/11 14:44
08/02/11 14:44
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Joined: Apr 2011
Posts: 67 Balkan
Pavle
OP
Junior Member
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OP
Junior Member
Joined: Apr 2011
Posts: 67
Balkan
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@HeelixThanks for reply, I looked at CGT again but I found only 360 degree sky textures & partial sky images:( ..but I had a lucky turn yesterday & found almost a satisfactory solution that combines two skycube+6 images & a rotating sphere. For preliminary testing I used Boulder_bay+6.tga: the thing is to cut out the sky, replace it with a nice mat coloring & add a sphere with clouds:) Here is my quick test app, files need more work & a better sky cube image with better sky cutout but the main concept is there: http://www.4shared.com/get/rVnf6QbK/SkyTest.html If someone has a better idea on how to do sky(background) or a way to enhance this concept I am open for suggestions:)
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Re: Sky solution
[Re: Pavle]
#379538
08/04/11 01:33
08/04/11 01:33
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Joined: Jul 2004
Posts: 4,206 Innsbruck, Austria
sPlKe
Expert
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Expert
Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
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you know what I do? i set sky color in code i make a transparent cloudy sky tga file. the transparency allows my sky to still have the color set in the code. that way i can have my cloudy sky and change the colors dynamically in code. on top of that i add a transparent 6 sided PNG skycube for eventual mountains. and that not only looks awesome it also is dynamically changeable and doesnt use alot of recources...
Last edited by sPlKe; 08/04/11 01:34.
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Re: Sky solution
[Re: Pavle]
#379551
08/04/11 10:44
08/04/11 10:44
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Joined: Jul 2004
Posts: 4,206 Innsbruck, Austria
sPlKe
Expert
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Expert
Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
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create 512*256 texture create clouds on both sides, tileable (2 tiles, one left one right) make alpha channel transparency save as sky.tga open WED. make hollow cube. texture it with texture named sky.tga build done
edit: okay if anyone spell checks it i will write that WED tutorial seriously somebody needs to explain this editor to the people...
Last edited by sPlKe; 08/04/11 10:46.
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