It's something like global variables for every client (can be used for health, armor, ammo,...). But I'm currently thinking about removing this feature because you can easily do the same with a global array.

My plans for ANet are to make things more simple and compact again. I don't think that playervars were ever used by users. That new mantra is also the reason why I introduced enet_sendto() (1 function for all so to say).

If nobody is using the playervar feature, I will delete it. So please tell me if any of you want this feature to stay laugh

Last edited by Dark_samurai; 08/04/11 12:14.

ANet - A stable and secure network plugin with multi-zone, unlimited players, voip, server-list features,... (for A7/A8)!
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