Will you really make some gorgous 3D game and sell it (stema or other cannel ...) ??
If you succeed , if your game should be selled 20 Euros for examples, and if they are 200 people buying it, you win already some 4000 Euros no ?
I think you can spare some 150 Euros on that money to buy another license no

?
So where is the problem, for your next game if you reach to finish it, you just buy another license for 150 Euros !
I find the deal very very good
--------------
In fact it uses a simplied version of C++, no headers to declare they are managed by the speacial editor !
After digging, it seems really esay to use on some parts like
animation for example !
And when you load a level, you load the entities and all stuff, no need to load entities by code, so yes it is more
near some 3DGS , Unity or Torque 3D in this way.
But well, indeed with Unity big sucess, they understood their
previous price was unaffordable for indies game makers !
--------------
It was just to point that engines becomes a real affair for some 150$ , like torque 3D now going for 99$ !
And Esenthel offers Iphone 3D games now !
----------
Like i said , i just pointed it out.
For me 3DGS remains the king of easyness to pickup , you put your models, the script is easy, so you can produce some prototype in no time , before polishing it
It's fun and the community is great ! what else

?
(I hope a lot 3DGS to bring Iphone support, if it keeps some Lite C as easy as now, it will be a big success !
And it will be lot of people making some money with little games)