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If you succeed , if your game should be selled 20 Euros for examples, and if they are 200 people buying it, you win already some 4000 Euros no ?
I think you can spare some 150 Euros on that money to buy another license no laugh ?


First of all, it's US Dollars, not Euros (for the price). Secondly, if I was using another engine (one that did not force me to have to fork out more money for each commercial product I make) then I could pocket that extra $150 instead of purchasing a license all over again. True, it's not a large amount, but every dollar counts. Also, please consider that that is the price for the PERSONAL edition. For a company it is $750 for each title. Some companies are quite small (like mine) and so $750 is money I would rather have in my pocket, frankly. And if you purchase the Professional version, then you are to pay $4000 upfront and another $6000 after earning $150,000. If the company's income the previous year was over $150,000 then the price for the pro version is simply $10,000 ... and is only good for one product.

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So where is the problem, for your next game if you reach to finish it, you just buy another license for 150 Euros !
I find the deal very very good


Whereas with some of the other engines you don't have to purchase anything and you can just move on to creating your next game. I don't like having to license the same tools over again, frankly.