I will give it a try,
#include <acknex.h> //not important atm
#include <default.c> //not important atm
#include <mtlView.c> //not important atm
#define STATE skill1 //not important atm
#define ANIMATION skill2 //not important atm
#define CREATOR skill3 //not important atm
.....
.....
BMAP* crosshair_tga = "crosshair.tga"; //not important atm
BMAP* Defeat_bmp = "Defeat.bmp"; //not important atm
Is this good? (I hope this):
-> PANEL* ItemInInventorySlot1;
-> PANEL* ItemInInventoryEquipmentSlot1;
Or should it be this?:
-> BMAP* ItemInInventorySlot1_bmp = "Item1.bmp";
-> BMAP* ItemInInventoryEquipmentSlot1_bmp = "Item1.bmp";
ENTITY* my_sky; //not important atm
The reason why I want to add these pointers is because this way I can easily link the items (/itempanels) placed in the inventory slots with the inventory slots. In other words, I want to give the items (/itemspanels) another addres when placed in an inventory slot that shows in which inventory slot the item lies/is (otherwise the item only reacts to the my and you pointers).