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Re: BrickBuilder v1.0
[Re: 3run]
#380173
08/14/11 02:24
08/14/11 02:24
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Joined: Dec 2008
Posts: 1,660 North America
Redeemer
Serious User
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Serious User
Joined: Dec 2008
Posts: 1,660
North America
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Have you ever played The Incredible Machine? I wouldn't be surprised if you answered no, as it's a rather ancient casual puzzle game series by now. But at any rate, you could try making something similar to it out of this.
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Re: BrickBuilder v1.0
[Re: Redeemer]
#380226
08/14/11 20:28
08/14/11 20:28
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Joined: Nov 2007
Posts: 2,568 Germany, BW, Stuttgart
MasterQ32
OP
Expert
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OP
Expert
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
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looks like crazy machines http://www.crazymachines2.de/imgviewer.php?id=54&lang=dei thought about such things but first i have to find a way to store the connections between physX objects in a good, save way i hope i'll get it until next weekend also there is so much menu work (and i hate menus!) Have to do the option menu, the highscore system and also a new save/load menu but i'm seeing forward into the future maybe i'll get some good ideas how to save tomorrow Greetz Felix
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Re: BrickBuilder v1.0
[Re: MasterQ32]
#380229
08/14/11 20:59
08/14/11 20:59
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Joined: Jun 2011
Posts: 133
nomis23uk
Member
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Member
Joined: Jun 2011
Posts: 133
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I wonder how much of the code you wrote yourself kinda reminds me of one of the AUM series but with different assets. However thats not a negative everyone should start some where and I qwite like it  any games with physx in im a sucker for  Be good if you could make a game like Blockland. Ref: http://www.blockland.usIve been thinking for a similar project myself but im currently working on an fps first.
A8 Pro Windows 7 64bit QuadCore i7, 6 gb ram, ATI 5970
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Re: BrickBuilder v1.0
[Re: nomis23uk]
#380231
08/14/11 21:12
08/14/11 21:12
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Joined: Nov 2007
Posts: 2,568 Germany, BW, Stuttgart
MasterQ32
OP
Expert
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OP
Expert
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
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I wonder how much of the code you wrote yourself kinda reminds me of one of the AUM series but with different assets. However thats not a negative everyone should start some where and I qwite like it  This is not my first project... I've done some great things (look at CubeX Framework). And the whole game is coded by me, not one times copy-paste! I have also another gamestudio project at the time, but i can't publish it yet (because of some people in forum who say, this project is impossible  ) I've done also some shooter things, but not that good as they could be. i'm only a programmer with some very limited modelling skills but you can look at this shots here: So i hope you see that this project isn't that hard for me  Also i've done other things where i couldn't find a screen in a sec 
Last edited by Richi007; 08/14/11 21:14. Reason: Wrong link
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Re: BrickBuilder v1.0
[Re: MasterQ32]
#380319
08/15/11 15:46
08/15/11 15:46
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Joined: Nov 2007
Posts: 2,568 Germany, BW, Stuttgart
MasterQ32
OP
Expert
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OP
Expert
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
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btw, if someone is interested, here's little preview for my pathfinder:
function main(void)
{
level_load("");
camera.z = 256;
camera.tilt = -90;
wait(-0.5);
pf_load("test.pfn");
while(!key_space) wait(1);
PF_PATH* path = pf_find(&(pf_nodes[0][0]),&(pf_nodes[15][15]));
while(1)
{
int i = 0;
for(i = 0; i < path->length; i++)
{
PF_NODE* node = path->node[i];
draw_point3d(vector(4 * node->x,4 * node->y,0),vector(255,0,0),100,1 + i * 0.02);
}
wait(1);
}
}
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Re: BrickBuilder v1.0
[Re: MasterQ32]
#380328
08/15/11 19:16
08/15/11 19:16
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Joined: Jun 2011
Posts: 133
nomis23uk
Member
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Member
Joined: Jun 2011
Posts: 133
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I've done also some shooter things, but not that good as they could be. i'm only a programmer with some very limited modelling skills Hope I didnt offend you, I didnt mean to. I qwite like your shooting grahpics atleast it shows that it works eh?
A8 Pro Windows 7 64bit QuadCore i7, 6 gb ram, ATI 5970
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