Yes, you are right. I've spent the whole time in creating the graphics and the
whole 3D->2D rendering thing and the collision.

I hate to say it, but my actual player code doesnt even use 3D collision
checking...

Well, I cannot find the original game (seriously, i searched for 10 minuts now...)


I plan to make the story not a boring "save the princess" one, but a "what?
where am i? what should i do?"-one. There will be stupid around-running ai's,
that cannot be directly killed by the player, but the player can move boxes so
that these ai's decide to run into death fields. (I noted somethings that I
will be doing above)

Also, I plan to keep the style for the "normal" part in a black/white style, so
that I can use a colored part for special things.

Actually you can just run around and move a box, with which you can disable the
death field and nothing else. I am reworking the event code now to make
everything more stable.

Even though my sorting alghorytm might not be the best, the game runs with
(maxed)60fps/(unmaxed)500fps.


Yay, a comment (: