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Relative Pan. tilt and roll [solved] #380297
08/15/11 14:21
08/15/11 14:21
Joined: Aug 2011
Posts: 58
Colombia/Bogotá
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wdakfenixx Offline OP
Junior Member
wdakfenixx  Offline OP
Junior Member
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Joined: Aug 2011
Posts: 58
Colombia/Bogotá
in the AUM #101 is a code of a plane game, if I increase the tilt, tha plane look upwards, but , if I increase the roll to 90 degrees and I increase the tilt again do not move the right way,
the next image will explain it better
the green arow show the movment that I want and the red one shows the movment that the aiplane makes
http://i.imgur.com/OAPP0.png

Last edited by wdakfenixx; 08/16/11 01:24.

CAUTION :The content above could blow your mind
Re: Relative Pan. tilt and roll [Re: wdakfenixx] #380344
08/16/11 01:24
08/16/11 01:24
Joined: Aug 2011
Posts: 58
Colombia/Bogotá
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wdakfenixx Offline OP
Junior Member
wdakfenixx  Offline OP
Junior Member
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Joined: Aug 2011
Posts: 58
Colombia/Bogotá
IF SOMEONE NEED ITS SOMETIME
By changing an Euler angle, the entity rotates about the axes of the world coordinate system. This is not the same as rotating the entity about it's own axes that may be arbitrarily tilted when the entity was rotated byfore. For rotating an entity about it's own axis, which is often required for flight or spaceship simulators, use the ang_add or ang_rotate functions.


CAUTION :The content above could blow your mind

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