function main(void)
{
level_load("");
camera.z = 256;
camera.tilt = -90;
wait(-0.5);
pf_load("test.pfn");
while(!key_space) wait(1);
PF_PATH* path = pf_find(&(pf_nodes[0][0]),&(pf_nodes[15][15]));
while(1)
{
int i = 0;
for(i = 0; i < path->length; i++)
{
PF_NODE* node = path->node[i];
draw_point3d(vector(4 * node->x,4 * node->y,0),vector(255,0,0),100,1 + i * 0.02);
}
wait(1);
}
}