btw, if someone is interested, here's little preview for my pathfinder:
Code:
function main(void)
{
	level_load("");
	
	camera.z = 256;
	camera.tilt = -90;
	
	wait(-0.5);
	
	pf_load("test.pfn");
	
	while(!key_space) wait(1);
	
	PF_PATH* path = pf_find(&(pf_nodes[0][0]),&(pf_nodes[15][15]));
	
	while(1)
	{
		int i = 0;
		for(i = 0; i < path->length; i++)
		{
			PF_NODE* node = path->node[i];
			draw_point3d(vector(4 * node->x,4 * node->y,0),vector(255,0,0),100,1 + i * 0.02);
		}
		wait(1);
	}
}




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