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Re: BrickBuilder v1.0 [Re: 3run] #380173
08/14/11 02:24
08/14/11 02:24
Joined: Dec 2008
Posts: 1,660
North America
Redeemer Offline
Serious User
Redeemer  Offline
Serious User

Joined: Dec 2008
Posts: 1,660
North America
Have you ever played The Incredible Machine? I wouldn't be surprised if you answered no, as it's a rather ancient casual puzzle game series by now. But at any rate, you could try making something similar to it out of this.


Eats commas for breakfast.

Play Barony: Cursed Edition!
Re: BrickBuilder v1.0 [Re: Redeemer] #380226
08/14/11 20:28
08/14/11 20:28
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline OP
Expert
MasterQ32  Offline OP
Expert

Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
looks like crazy machines wink
http://www.crazymachines2.de/imgviewer.php?id=54&lang=de

i thought about such things but first i have to find a way to store the connections between physX objects in a good, save way
i hope i'll get it until next weekend
also there is so much menu work (and i hate menus!)
Have to do the option menu, the highscore system and also a new save/load menu

but i'm seeing forward into the future
maybe i'll get some good ideas how to save tomorrow

Greetz Felix


Visit my site: www.masterq32.de
Re: BrickBuilder v1.0 [Re: MasterQ32] #380229
08/14/11 20:59
08/14/11 20:59
Joined: Jun 2011
Posts: 133
N
nomis23uk Offline
Member
nomis23uk  Offline
Member
N

Joined: Jun 2011
Posts: 133
I wonder how much of the code you wrote yourself kinda reminds me of one of the AUM series but with different assets.

However thats not a negative everyone should start some where and I qwite like it laugh

any games with physx in im a sucker for laugh

Be good if you could make a game like Blockland. Ref: http://www.blockland.us

Ive been thinking for a similar project myself but im currently working on an fps first.


A8 Pro
Windows 7 64bit
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Re: BrickBuilder v1.0 [Re: nomis23uk] #380231
08/14/11 21:12
08/14/11 21:12
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline OP
Expert
MasterQ32  Offline OP
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Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
Originally Posted By: nomis23uk
I wonder how much of the code you wrote yourself kinda reminds me of one of the AUM series but with different assets.
However thats not a negative everyone should start some where and I qwite like it laugh


This is not my first project...
I've done some great things (look at CubeX Framework).
And the whole game is coded by me, not one times copy-paste!
I have also another gamestudio project at the time, but i can't publish it yet (because of some people in forum who say, this project is impossible wink )

I've done also some shooter things, but not that good as they could be. i'm only a programmer with some very limited modelling skills

but you can look at this shots here:


So i hope you see that this project isn't that hard for me wink
Also i've done other things where i couldn't find a screen in a sec grin

Last edited by Richi007; 08/14/11 21:14. Reason: Wrong link

Visit my site: www.masterq32.de
Re: BrickBuilder v1.0 [Re: MasterQ32] #380248
08/15/11 07:49
08/15/11 07:49
Joined: May 2009
Posts: 5,377
Caucasus
3run Offline
Senior Expert
3run  Offline
Senior Expert

Joined: May 2009
Posts: 5,377
Caucasus
Great work so far, was ur pathfinding realized? Or r u planning to?


Looking for free stuff?? Take a look here: http://badcom.at.ua
Support me on: https://boosty.to/3rung
Re: BrickBuilder v1.0 [Re: 3run] #380310
08/15/11 15:20
08/15/11 15:20
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline OP
Expert
MasterQ32  Offline OP
Expert

Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
my pathfinding works on arrays, but not on free paths
i have to do some few things (like better path storing and returning, but then it should be possible to use it in games where you have grid based movement

Greetz Felix


Visit my site: www.masterq32.de
Re: BrickBuilder v1.0 [Re: MasterQ32] #380319
08/15/11 15:46
08/15/11 15:46
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline OP
Expert
MasterQ32  Offline OP
Expert

Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
btw, if someone is interested, here's little preview for my pathfinder:
Code:
function main(void)
{
	level_load("");
	
	camera.z = 256;
	camera.tilt = -90;
	
	wait(-0.5);
	
	pf_load("test.pfn");
	
	while(!key_space) wait(1);
	
	PF_PATH* path = pf_find(&(pf_nodes[0][0]),&(pf_nodes[15][15]));
	
	while(1)
	{
		int i = 0;
		for(i = 0; i < path->length; i++)
		{
			PF_NODE* node = path->node[i];
			draw_point3d(vector(4 * node->x,4 * node->y,0),vector(255,0,0),100,1 + i * 0.02);
		}
		wait(1);
	}
}




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Re: BrickBuilder v1.0 [Re: MasterQ32] #380321
08/15/11 15:49
08/15/11 15:49
Joined: May 2009
Posts: 5,377
Caucasus
3run Offline
Senior Expert
3run  Offline
Senior Expert

Joined: May 2009
Posts: 5,377
Caucasus
I'm definitely interested, cause GS still misses good pathfinding.


Looking for free stuff?? Take a look here: http://badcom.at.ua
Support me on: https://boosty.to/3rung
Re: BrickBuilder v1.0 [Re: 3run] #380322
08/15/11 15:57
08/15/11 15:57
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline OP
Expert
MasterQ32  Offline OP
Expert

Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
i've done the resizable plank
no i will turn back to my menus...



Last edited by Richi007; 08/15/11 16:02.

Visit my site: www.masterq32.de
Re: BrickBuilder v1.0 [Re: MasterQ32] #380328
08/15/11 19:16
08/15/11 19:16
Joined: Jun 2011
Posts: 133
N
nomis23uk Offline
Member
nomis23uk  Offline
Member
N

Joined: Jun 2011
Posts: 133
Quote:
I've done also some shooter things, but not that good as they could be. i'm only a programmer with some very limited modelling skills


Hope I didnt offend you, I didnt mean to. I qwite like your shooting grahpics atleast it shows that it works eh?


A8 Pro
Windows 7 64bit
QuadCore i7, 6 gb ram, ATI 5970
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