A long time ago, with C-Script, I used to make weapons as a view entities. Everything worked perfectly, but weapons really missed dynamic lights... in the time back then, I used to use downwards trace with SCAN_TEXTURE, and then I was setting "entity.blue" to "tex_color". So, weapon was changing it's colors depending on the ground under player's feet. That worked perfect for me. Now, I was trying to convert my old script from c-script into lite-c, everything works perfect, but not that "tex_color" thing... I simply can't make weapon to change it's colors depending on the color below the player, may be it doesn't work with lite-c? How to make this? Plus, I found out that view entity's lightning is affected by suns light, so my second question is that possible to get static and dynamic lightnings on view entity?


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