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Re: What the heck is wrong with CONVEX?! [Re: 3run] #380614
08/19/11 18:13
08/19/11 18:13
Joined: Oct 2004
Posts: 900
Lgh
rojart Offline
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rojart  Offline
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Lgh
Works very well by me, like this:



What exactly happens with vector offset, any screenshot?

Other offset setting by me, works also with no problem:




Regards, Robert

Quote
Everything should be made as simple as possible, but not one bit simpler.
by Albert Einstein

PhysX Preview of Cloth, Fluid and Soft Body

A8.47.1P
Re: What the heck is wrong with CONVEX?! [Re: 3run] #380622
08/19/11 19:21
08/19/11 19:21
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline OP
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3run  Offline OP
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Never mind my friend, I got it to work my way laugh Thank you very much.

I don't know what I was doing wrong, but I got it to work. I centered each shape in MED. Then without using addshape function, I've set offsets. After that I used addshape functions, visually shapes got messed up, but collusions work perfect. I only wanted to ask, do I need to remove shape models? laugh

Last edited by 3run; 08/19/11 19:42.

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Re: What the heck is wrong with CONVEX?! [Re: 3run] #380628
08/19/11 21:14
08/19/11 21:14
Joined: Oct 2004
Posts: 900
Lgh
rojart Offline
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rojart  Offline
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Posts: 900
Lgh
No problem, i am glad i could help. smile

Quote:
...I only wanted to ask, do I need to remove shape models?

Yes, it's just for hull mesh collision settings, but for debugging without PVD is better to see it.


Regards, Robert

Quote
Everything should be made as simple as possible, but not one bit simpler.
by Albert Einstein

PhysX Preview of Cloth, Fluid and Soft Body

A8.47.1P
Re: What the heck is wrong with CONVEX?! [Re: rojart] #380644
08/20/11 00:51
08/20/11 00:51
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline OP
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When I set then visible then are messed up grin So there is no need of them for me I think. Thank you one more time.


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Re: What the heck is wrong with CONVEX?! [Re: 3run] #380670
08/20/11 11:52
08/20/11 11:52
Joined: May 2009
Posts: 5,370
Caucasus
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Another quick question dude, I can't get my truck to lay on it's side, what could be the problem here?

Both sides of the truck are flat, there is no problem when colliding with other entities...
May be wheels? Are they having sphere hull same as on ODE?


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Re: What the heck is wrong with CONVEX?! [Re: 3run] #380678
08/20/11 13:27
08/20/11 13:27
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
Quad Offline
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Quad  Offline
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Posts: 5,210
İstanbul, Turkey
Start using visual debugger, then you wont need to wonder if hull is sphere or not.

Looks to me like left wheels are inside the ground


3333333333
Re: What the heck is wrong with CONVEX?! [Re: Quad] #380681
08/20/11 13:56
08/20/11 13:56
Joined: May 2009
Posts: 5,370
Caucasus
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I'll be happy to use it, but how?


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Re: What the heck is wrong with CONVEX?! [Re: 3run] #380682
08/20/11 13:59
08/20/11 13:59
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
Quad Offline
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Quad  Offline
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it comes with the physx sdk


3333333333
Re: What the heck is wrong with CONVEX?! [Re: Quad] #380685
08/20/11 14:33
08/20/11 14:33
Joined: May 2009
Posts: 5,370
Caucasus
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Oh, ok gonna search for it now, but I think debuging physX hulls should be included in A8 as well.


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Re: What the heck is wrong with CONVEX?! [Re: 3run] #380697
08/20/11 16:33
08/20/11 16:33
Joined: May 2009
Posts: 5,370
Caucasus
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Ok, so there is a problem with it... it's called remote debugger if I'm right? It says there is a steam problem and that project will be frozen but will still run... That happens when I launch my project, and it's frozen...


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