...
// Initialize physX properties:
ENTITY* shape1 = ent_create("
shape1.mdl",0,0);
ENTITY* shape2 = ent_create("
shape2.mdl",0,0);
vec_set(shape1.x, my.x);vec_add(shape1.x,vector(95,0,1.5));
vec_set(shape2.x, my.x);vec_add(shape2.x,vector(-34.7,0,-25.5));
pXent_settype(my, PH_RIGID, PH_BOX);
pXent_addshape(my, shape1, PH_BOX); set(shape1,INVISIBLE);
pXent_addshape(my, shape2, PH_BOX); set(shape2,INVISIBLE);
pXent_removeshape(my, 0);
...